BOZ MR wrote:
Want more proof Iron Wolf Liar?
You certainly need to dig better, I don't see any proof what so ever.
I just simply stated that Damage +Skills are bad for a FPS game and that Enforcers are agreeably LOL wut? at times because they're so easily popped by a kamikaze LAV demoman and they're certainly not the murader HAVs people loved.
I am sure people would rather want:
Less Heat Per Skill Level on the blasters
Less Spool Per Skill Level on the rail-guns
More Blast Radius per Skill level on missile launchers.
Vs
1% Turret Damage
The core of most HAV's problems is surviving.
The HAVs more than capable killing each other in mere seconds and typically most Tank vs Tank Engagements are done and over with far faster than Infantry vs Infantry engagements.
Why do you want make the damage to go up into the miliseconds?
Why do you want to reward the first tank on the field?
Most of the time the complaints about the tanks from tank pilots have usually always had been involving how short they live against... anything.
So are you going to sit there and lie to me that tank problems are it's damage output? I been reading the forums and its more of the damage input they're mostly complaining about.
If I had been give an either/or problem of:
Increase damage Lose more HP
vs.
Increase HP and lose damage
I'd pick the later provided the rest of the environment doesn't change. Ability to re-engage time after time after time is far more valuable in keeping the investment worth it in a vehicle.
Because the damage output shreds most infantry and other vehicles in seconds or instantly what is an instantly slightly shorter going to change up overall?
So go ahead and lie to me I am wrong. Because if you want to nerf tank HP fine by me, I play AV as well and I am still soloing too many of these tanks.
Yes I know the PG skill is fubar and needs to change back to proving grid instead of shaving ... 1 cpu was it?
Yes I know the Shield and Armor skills changed but I don't want them changed back (because this is now a double stack buff on EHP on every additional plate you throw on.) However I haven't had the time to sit-down and do the math to see if its been stacking penalized.